
I AND AI: MIRROR
︎︎︎
- Narrative Centre -

AI can be seen as a collaborator, predator;
mentor, manipulator;
listener, snitch;
lover, rebound partner.
But before AI becomes anything— I already gave AI an “AI”dentity, and what if we co-author “I”dentity and “AI”dentity?
—— Jiarong Yu
“I&AI: Mirror ( Co-Authoring Identity in the Mirror Realm )” is an immersive experience about human-AI intimacy where the audiences interact with a generative mirror-self and rethink the way human and AI observe, reflect and shape each other.
Pop-up Exhibition
Time: 24th October 2025- 26th October 2025, 10:00-17:00Venue:Inspace, Edinburgh
Free/Drop-in
Performance
Time: 24th October 2025, 18:00-20:30Venue:Inspace, Edinburgh
Register Required: [Register Here]
*Notes for performance: This event has limited capacity, so registration is preferred. Participants with tickets are guaranteed entry.
- Introduction -
After decades of AI cycles—hype, collapse, resurgence—we find ourselves in a new emotional terrain: not one of domination or replacement, but of resonance. I & AI: Mirror (Co-Authoring Identity in the Mirror Realm) is an interactive mirror-world where audiences and AI observe, reflect, and shape one another.
Set within a softly responsive, ambient environment, audiences move through three experiential phases: interaction, interpretation, and intimacy. The AI does not simply display data—it listens, learns, and gradually reveals how it perceives human presence.

As interactions accumulate, participants’ inputs are transformed into co-authored outputs. By integrating immersive technologies with AI—such as motion capture, generative AI, augmented reality, and spatial augmented reality—the work transforms audiences’ input into real-time, dynamic mosaics of identity.


The AI becomes more “I-like” (I-dentity), while the human becomes entangled in the AI-dentity. By softening traditional techno-aesthetics and foregrounding emotion, transparency, and co-creation, I & AI: Mirror invites co-reflection—rethinking identity as something constructed in tandem with intelligent systems.


Throughout the exhibition, audiences’ input becomes part of a shared memory network. These traces are visualised and interpreted in a scheduled live performance, at 6 PM on 24th October, where human performers collaborate with the AI in real time to embody this growing relational “I”dentity and “AI”dentity. Through this installation and the accompanying performance, AI’s process is made transparent and explainable—not hidden behind opaque systems but revealed through dynamic visuals and emotional cues that invite audiences into its learning logic.

Pop-up Exhibition
Time: 24th October 2025- 26th October 2025, 10:00-17:00Venue: Inspace, Edinburgh
Free/Drop-in
Performance
Time: 24th October 2025, 18:00-20:30Venue: Inspace, Edinburgh
Register Required: [Register Here]
*Notes for performance: This event has limited capacity, so registration is preferred. Participants with tickets are guaranteed entry.

- Credit -
This project is led by Jiarong Yu, and developed through Co-STEAM, an experimental platform founded by Jiarong to explore human–human–AI co-creativity and transdisciplinary embodied learning across Science, Technology, Engineering, the Arts, and Mathematics (STEAM).
Supported by Immersive Arts UK, Cryptic, the UKRI Innovate UK Immersive Tech Network, Co-STEAM, the Institute for Design Informatics, and Inspace. This is the first prototype presentation of this project, a pop-up exhibition and performance at Inspace, Edinburgh, which is set to expand into a major exhibition in 2026 and 2027.
⸻
Project Director, Lead Artist, Lead Technologist: Jiarong Yu
⸻
Digital Immersive Environment
Interactive System Design: Jiarong Yu
Game Engine Development: Siming Wang
AI Integration: Jiarong Yu, Siming Wang, Miaowei Wang
Co-STEAM Diffusion Module Integration: Jiarong Yu
3D Modelling & Virtual Production: Jiarong Yu
Visual Concept Design: Jiarong Yu
Virtual 360 ° Development: Jiarong Yu
AI-Enhanced Animation Production: Jiarong Yu (Director, Concept Video), Chun Guo (Mirror 3), Yue Zeng (Mirror 3)
Gesture Recognition Integration: Root Cai
⸻
Physical Immersive Environment
Installation Design: Jiarong Yu
Multi-material Sculpture & Fabrication: Huizhong Xue; Xiaopei Ye; Yuqing Yao
Spatial Prototyping & Installation: Jiarong Yu; Miriam Walsh; Mark Kobine
⸻
Curation
Immersive Arts UK Producer: Chloe Spiby Loh
Institute of Design Informatics Manager: Nicola Osborne
Inspace Manager & Producer: Miriam Walsh
Design Informatics Technician: Mark Kobine
Co-STEAM Lead: Jiarong Yu
Curatorial Assistant: Mandy Chiu (Digital Setup); Yuqing Yao (Physical Installation)
Event Assistant: Wenhan Mu; Zilin Yi
⸻
Performance
Director: Jiarong Yu
Audio-Visual Interaction Production: Jiarong Yu (Co-create with Visitors)
Audio-Visual Performance: Jiarong Yu
Choreography: Zhiyi Zhang; Dengdema Se
Dance Performance: Zhiyi Zhang (AI-dentity); Dengdema Se (I-dentity)
Music: SWEET DEATH SOCIETY - Album by Jiarong Yu (6Liè) Feat. HONYARARA, Ecke, Grimes AI; CONS TEAR PATION - Album by Jiarong Yu (6Liè) and Huhu; DENSITY - Single by Jiarong Yu (6Liè) and HONYARARA
DJ Mix: Jiarong Yu (Including tracks by Ladytron, Cocteau Twins, Aespa, Mili, Faye Wang, Masanori Chinzei, Chappell Roan, Kali Uchis, Grimes. All tracks are used solely for non-commercial after-party and communicative purposes, as an artistic tribute to the musicians and creators whose works have inspired Jiarong’s creative vision for this project.)
⸻
Institutional Support
Immersive Arts UK, Cryptic, the UKRI Innovate UK Immersive Tech Network, Co-STEAM, the Institute for Design Informatics, University of Edinburgh and Inspace.

⸻
*Credits and acknowledgements will be updated after the exhibition documentation (October 2025).
- References -
The project I & AI: Mirror draws conceptual and aesthetic inspiration from a range of films, artworks, and philosophical reflections on human–technology and human-human relationships, including:
• Paprika (2006, dir. Satoshi Kon)
• Her (2013, dir. Spike Jonze)
• The AI Mirror: How to Reclaim Our Humanity in an Age of Machine Thinking (2024, by Shannon Vallor)
• ERSATZ (2004, by Beverley Hood)
• Pieles (Skins) (2017, dir. Eduardo Casanova)
• Telematic Dreaming (1992, by Paul Sermon)
The project also reflects upon Jiarong Yu’s earlier interactive and musical explorations:
• Love Sessions (2019) — an interactive work investigating human–machine intimacy.
• Sweet Death Society (2020) — a musical project contemplating love, human connection, and the place of the self within digital networks.